Challenge plays in a similar style in fact, it's almost like a baby puzzle mode. After clearing a stage you can choose what level to go on to via a map screen. The first is the one most Puzzle Bobble/Bust A Move arcade players will be familiar with: Keep clearing screens until you lose. Three game variations are available - puzzle, vs. Special bubbles increase the game's variety: Glue bubbles remain on the screen taking up space until all the bubbles above them are destroyed clone bubbles remain neutral and can't be cleared until bubbles they are connected to pop and gems destroy all bubbles of a particular color once hit. Each level must be cleared before the bubbles inevitably descend to the bottom row of the screen, in which case it's game over. These of course result in huge point bonuses later on. Any bubbles that are hanging off them disappear, too, so there's plenty of opportunity for smart combinations and quick screen clearances. If you connect three or more like-hued bubbles together, they pop. This is done by firing more bubbles up into the pile from your cannon at the bottom of the screen, which can be directed through 180 degrees. The objective of Bust A Move 4, as it always has been, is to clear the screen of differently colored bubbles. For the most part, this conversion has worked out well, but there are a few annoyances that prevent Bust A Move 4 from achieving classic status. Taito's bubble-popping puzzle game has been around in one form or another for half a decade now, and it's one of those games that seems perfect for the handheld format.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |