In addition, using a mod like this can give your map an added layer of security since you can only have one mod and map loaded at once, and you can make your map depend on your specific mod. The mod dependency will show up on the right hand side of the page, and download with the map. Now, since this requires a mod, you can make it easier on people when playing your map by linking the mod as a dependency on the steam workshop. Pausable: Allows the audio to stop playing early, or when skippingĪfter linking your mod again, and launching solo, it should play the video and audio in sync, just like stock maps.Template: It will always be CIN_C_MOD, this is a cinematic base template.Name: It is always going to be bik_zm_mapname_load.NOTE: I highly recommend copying this into an Excel Sheet so it’s easier to edit. Name,FileSpec,Template,Loadspec,Secondary,VolumeGroup,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMaxCurve,WetMaxCurve,DryMinCurve,WetMinCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,PanType,Storage,Looping,RandomizeType,Probability,StartDelay,ReverbSend,Duck,Pan,CenterSend,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,dopplerscale,Futz,ContextType,ContextValue,contexttype1,contextvalue1,contexttype2,contextvalue2,Compression,Timescale,IsMusic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Bus,DuckGroup,iscinematicīik_zm_testmap_load,tst\testsound.wav,CIN_C_MOD,0,yes, Navigate to \mods\modname\zonesource\ and open the zm_mod config file with a text editor. In launcher, create a new Mod and name it whatever. This is the more tricky part, due to the fact that as of right now, it requires you to use an additional mod with your map file. With this file present, the game will now load and play the video when loading your map in solo. Note that all assets will properly upload to steam. Rename your resulting MKV file from earlier as zm_mapname_load and place it in the video folder. To setup a video file for use with your map, you must navigate to \usermaps\mapname\zone\ and make a folder called video. ![]() The only thing that matters here is that we have a 48kHz (Or any with snd_patcher) WAV formatted audio file for use with the cutscene. NOTICE: Linked is version 1.0.3 of handbrake, there is a known issue that newer versions of handbrake do not encode the videos the same, and it causes Black Ops 3 to crash. Finally before exporting, you must go to the audio tab and remove any existing tracks. In the format dropdown, select MKV format. Using the presets on the right, you can select 720p30fps as a base. With handbrake, you can provide the input video file for use when transcoding. To convert the video properly, we’ll use a tool called handbrake Download (v1.0.3). The video must have it’s audio separated in a different file, as we will have to add it separately in order for it to work properly. You will need to have a video prepared for use with your mod. WARNING: Please take your time when following this tutorial as it’s more in-depth! Preparing your video file Step 1 - Naviagte to "Black Ops 3/usermaps/zm_mapname/scripts/zm/zm_mapname.gsc" inside "steamapps/common".This tutorial will go over properly setting up a solo load screen video (With working audio!) UPDATE: If you are interested in adding adjacent zones like you could in world at war follow these steps. You can also add windows, zombie spawners and risers to this zone by following the tutorial Here. There you go, now you won't instantly die and get a game over when starting the map. Step 8 - Put "script_noteworthy" in the Property/Key box and put "player_volume" in the Value box and press "Add". Step 7 - Click the "Add KVP" button again. Step 6 - Put "target" in the Property/Key box and put "start_zone_spawners" in the Value box and press "Add". Step 5 - Click the "Add KVP" button in the bottom right of the "Entity Info" window. ![]() Step 4 - Find the property "targetname" and change the value to "start_zone". Step 3 - Select the volume and press N on your keyboard to open the "Entity Info" window. Step 2 - Resize the volume to fit your entire playable area inside of it. ![]() Step 1 - In radiant, open the "Entity Browser" window and select "Info" then select "volume" and drag it into your map. This tutorial will show how to add zones in radiant black edition since i've seen many people having the instant death problem.
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